Team

Research/Validation Team

Our research team has over 100 years of clinical, hands on experience and while their primary roles are associated with video game development each keep their clinical skills up-to-date at local clinics and hospitals. That means our team can apply the latest techniques and clinical considerations into our games and that your game play will be relevant.

We have two physical therapists: Sheryl Flynn PT Ph.D. and Nina Withrington DPT and two occupational therapists: Bonnie Kennedy Ph.D OTR/L and Rachel Proffitt OTD, OTR/L. Please click on each name for their CV.

Jacob Black – Producer

Jacob is a veteran of the game industry. He started in QA, working on
console games for Acclaim Entertainment. In 2004 he joined Gameloft as a QA
Tester and quickly worked his way up through the production ranks, managing
all deployment for the US and Canada and delivering over 63,000 individual
versions per year to the market. In addition he has been the local producer
for three java games, three iOS games and two e-books.

Jacob has a professional experience in Graphic design and Bachelors Degrees
in Industrial Design and in Interdisciplinary Studies with a Minors in
Psychology and Anthropology.

He enjoys sunsets and long walks on the beach.

Dario Padilla – Senior Technical Writer

From the wastelands, came the lone writer, casting a long shadow and having no fear. After eight years with the United States Marine Corps he had learned the traits of Honor, Courage, and Commitment. His time as a radio operator in 1st Battalion 5th Marines had prepared him for anything and everything. He would go on from his enlistment, drawing from his Marine Corps inspired discipline, to excel at California State University – Chico, learning the key facets of Technical Writing: research, understanding, design, concise writing, accessibility, co-ordination, and flexibility. Vanquishing the academic challenges in front of him, he went on to receive a degree in Literature and a Certification of Technical Writing. Equipped with a greater knowledge he journeyed out into the professional world…ready to do some writing. Using all the tools of his trade, he created many user guides and help systems for prestigious companies such as Neasi-Weber Intl., Ericsson, SeeBeyond, Sun Microsystems, and Quallion Inc. Always pushing forward, he became familiar with Topic-based authoring, XML, DITA, and other secret writing styles of the Far East. And then one day he knew he was ready; ready to join the Blue Marble team and use his powers to fight the forces of the uninformed, the unaware, and the confused. Joining his experience and expertise with the other dedicated team members at Blue Marble Gaming Company has only augmented and increased his potential. And this is where our story really begins…

Favorite Author: Stephen King
Favorite cocktail: Black & Tan
Favorite interior decorating shop: Huh?
Books on night stand: World War Z – Max Brooks
Hero: Ash Williams
Pets: A few dust bunnies living wild around his house
Mantra: Improvise, Adapt, and Overcome
Motivated by: Conquering Apathy
Subscriptions: Game Informer, Los Angeles, Maxim
Favorite Game(s): Backgammon, Modern Warfare, Mexican Train

Ben Vaccaro – Programmer

Ben received his Bachelor of Scienice in Game Art and Design at the Art Institute of California. In the past, he has had roles of facial animator, cinematic scripter and puppeteer for Machinima.com. He is currently the lead programmer at Blue Marble and brings extensive experience in Unity to the team.

Peter Hogan-De Paul – Database Architect

Peter Hogan-De Paul is a Database Architect and Web Framework Programmer at Blue Marble Game Co. Peter has worked at UPS in their Information Services department in as a Quality Assurance tester and Test Automation programmer. When not working on databases and web frameworks, Peter enjoys being a geek and a nerd of many subjects. Peter has passions for cognitive science, philosophy, history, physics, robotics, and materials science as well as theater arts, music, choral singing, and existentialist literature. He has also sung with professional choral groups that have gained national acclaim and performed as an actor at the New York Renaissance Faire. Peter likes being able to work in an environment with engaging intellectual people and being able to work in a low-walls interactive environment.

Favorite Sci-Fi author: Issac Asimov
Favorite cocktail: Tanqueray Gin & Tonic
Favorite interior decorating shop: Bed, Bath, & Beyond
Books by the bed: Les Miserables
Hero: Socrates, Voltaire, Tesla
Pets: Previously: Dog; Currently: Cat; Future: Fox (hopefully)
Mantra: “Suppose that we are wise enough to learn and know — and yet not wise enough to control our learning and knowledge, so that we use it to destroy ourselves? Even if that is so, knowledge remains better than ignorance. It is better to know — even if the knowledge endures only for the moment that comes before destruction — than to gain eternal life at the price of a dull and swinish lack of comprehension of a universe that swirls unseen before us in all its wonder. That was the choice of Achilles, and it is mine, too.”
- Isaac Asimov
Motivated by: Truth
Subscriptions: Science, Forbes, Money, AAAS Newsletter, ScienceNano, ScienceMaterials, ECA Newsletter, IndustryGamers
Favorite Games: Civilization IV, Sins of a Solar Empire, Total War Series, Fallout Series, The Elder Scrolls Series, Assassin’s Creed Series, The Settlers Series, The Movies, Freespace, Freespace 2, Black Prophecy, Puerto Rico, Carcassone, Dominion, Power Grid, Alhambra

Paul-Jacques Dupre – Programmer

Paul received his Bachelor of Science in Game Software Development at Westwood College of Technology in Anaheim, California. He has been in the game industry since 2005, starting in a QA role during college and working his way up through design and production roles before becoming a programmer. With experience in everything from online first-person shooters to in-flight entertainment, Paul is excited to be working in a therapy related setting, learning about the cognitive sciences as well as new tools and technologies capable of revolutionizing the field.

Jamie Antonisse – Game Designer

Jamie Antonisse is a practicing game designer with a history of leading rich narrative and serious game projects. While getting his MFA in USC’s Interactive Media Department, he was instrumental in three award-winning projects: The Misadventures of PB Winterbottom (which he worked on as a writer and level designer), Hush (which he designed, coded and co-produced), and Spectre (his thesis project, which he wrote, designed and produced with the help of an extraordinarily talented eight-person team). Since graduating he has become interested in parentheses (an interest which has had far-reaching (and occasionally detrimental) effects on his life, work and sentence structures), worked as a contract designer and music composer, and continued his work expanding the use and experience of Play at Blue Marble. He aspires to end this paragraph as elegantly as possible.

Favorite author: John Steinbeck
Favorite cocktail: Mango Mojito
Favorite interior decorating shop: CVS
Books by the bed: Rules of Play, Dream Journal, Catch-22
Heroes: Lavinia Schoene, Alan Arkin, Bruce Springsteen
Pets: Hamster (Deceased), Tree Frog (Deceased), Hummingbird (At Large)
Mantra: “We belong to the light, we belong to the thunder. We belong to the sound of the words we’ve both fallen under. Whatever we deny or embrace, for worse or for better, we belong, we belong, we belong together.”
Motivated by: The Ever-Distant Ideal
Favorite Games: Mario 3, Shadow of the Colossus, Settlers of Catan

Joe France – Game Designer

Joe has been a game designer and programmer in serious games since 2009. He’s worked on games teaching chemistry, reading, history, burn care, and now therapy. He brings a dangerously creative streak from comedic improvisation with an unreasonable dedication from cross-country cycling. Joe is thrilled to be working alongside subject matter experts and game aficionados. He hopes that games and gamers continue to push at the boundaries into the impossible.

Favorite author: Douglas Adams
Favorite cocktail: Anything with Irish Cream
Favorite interior decorating shop: Ikea
Books by the bed: How We Decide, Freakonomics
Hero: Social Dance Competitors
Pets: Pikachu (lvl 64)
Mantra: “Happy Monday!”
Motivated by: Self-Improvement
Subscriptions: RadioLab, This American Life
Favorite Game: Ico

Chris Ashford – Project Management/Business Development

Has been helping various high tech companies embrace and monetize new technologies into their processes since the 90′s. He cut his teeth in aviation and honed his skills in telecommunications, digital music and now video games for cognitive and physical rehabilitation.

By leveraging his experience as a Six Sigma Green Belt, he is able to break complex workflows into segments that can often be augmented with new technology. Major changes in healthcare reimbursement present Blue Marble with a unique opportunity to make a difference in the community.

Out of the office, Chris can be found mountain biking, skiing or blowing bubbles with fish in the ocean.